Jun 23, 2009, 04:04 AM // 04:04
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#1
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Academy Page
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They nerfed my 55RoJ...
...So I went looking for something else, and ended up with something just about as fast per mob, but capable of bigger mobs.
I went from:
Prot Spirit, Breeze, Mending, Balths Spirit, Essence Bond, Mantra of Resolve, Arc. Echo, and RoJ
to
Prot Spir, Breeze, Balths Spirit, EB, Resolve, Arc Echo, SoJ, Cry of Pain.
To make it even better, I now use Tahlkora much more. I have her run mending + watchful spirit for a constant +5 hp, as well as SB/AV/SV/Conjure Phantasm. On her own, she (smartly) casts Phantasm on every aggroed enemy (rather than focusing on 1 at a time).
So, because of knockdown I can aggro more enemies at once. Before, I could do maybe 5 aatxe at once... now I can do just about as many as I can reach. While it may take an extra 10 seconds or so to kill each mob, the fact that I can take 2 mobs at once means it's faster overall.
I don't know if anyone other than me actually still bothers 55'ing UW, but just thought I'd share my solution =)
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Jun 23, 2009, 04:47 AM // 04:47
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#2
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Krytan Explorer
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
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If you are using a hero, why not just go 600/smite?
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Jun 23, 2009, 04:59 AM // 04:59
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#3
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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Quote:
Originally Posted by Apok Omen
If you are using a hero, why not just go 600/smite?
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My thoughts. And btw, RoJ was never good for 55 imo
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Jun 23, 2009, 05:02 AM // 05:02
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#4
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Desert Nomad
Join Date: Jul 2008
Profession: A/W
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Just run a 600/smite.
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Jun 23, 2009, 01:22 PM // 13:22
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#5
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Academy Page
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I could be wrong here, but with 600/smite, if the other guy dies, you're screwed, right?
This way, I'm still OK without a hero. I could do it completely without a hero, butit makes it slower.
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Jun 23, 2009, 01:26 PM // 13:26
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#6
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Krytan Explorer
Join Date: Jan 2007
Guild: Club Of A Thousand Pandas [LOD倧]
Profession: Mo/
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Well, I've never experienced problems with my hero dying when I was doing 600/smite. Just watch the mobs and where your hero is flagged.
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Jun 23, 2009, 02:49 PM // 14:49
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#7
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Academy Page
Join Date: Aug 2005
Location: Rio de Janeiro - Brazil
Profession: N/
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Quote:
Originally Posted by Gladiator
...So I went looking for something else, and ended up with something just about as fast per mob, but capable of bigger mobs.
I went from:
Prot Spirit, Breeze, Mending, Balths Spirit, Essence Bond, Mantra of Resolve, Arc. Echo, and RoJ
to
Prot Spir, Breeze, Balths Spirit, EB, Resolve, Arc Echo, SoJ, Cry of Pain.
To make it even better, I now use Tahlkora much more. I have her run mending + watchful spirit for a constant +5 hp, as well as SB/AV/SV/Conjure Phantasm. On her own, she (smartly) casts Phantasm on every aggroed enemy (rather than focusing on 1 at a time).
So, because of knockdown I can aggro more enemies at once. Before, I could do maybe 5 aatxe at once... now I can do just about as many as I can reach. While it may take an extra 10 seconds or so to kill each mob, the fact that I can take 2 mobs at once means it's faster overall.
I don't know if anyone other than me actually still bothers 55'ing UW, but just thought I'd share my solution =)
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How do you kill the Dying Nightmares before they rend your enchantments?
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Jun 23, 2009, 03:50 PM // 15:50
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#8
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Frost Gate Guardian
Join Date: Mar 2007
Location: Wales
Guild: No longer actively playing.
Profession: N/
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Quote:
Originally Posted by Lord Zion
How do you kill the Dying Nightmares before they rend your enchantments?
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With a 2 second cast time on Rend. And cry of pain can interrupt without a hex.
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Jun 23, 2009, 04:46 PM // 16:46
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#9
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Academy Page
Join Date: Aug 2005
Location: Rio de Janeiro - Brazil
Profession: N/
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Quote:
Originally Posted by Hatchet Child
With a 2 second cast time on Rend. And cry of pain can interrupt without a hex.
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hmmm thx... i like this idea!
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Jun 24, 2009, 01:22 AM // 01:22
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#10
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Academy Page
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Quote:
Originally Posted by Lord Zion
How do you kill the Dying Nightmares before they rend your enchantments?
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Tahlkora has SB, so that I can aggro the first chamber in halves (usually 2-3 NM's pop up, and with 15 seconds I have enough time.)
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